Game Pitch - EX:sp{Lore}
EX:sp{Lore} is a fantasy and Syfy exploration game, which builds upon elements defined as exploration, spells and Lore. and will be...

Games and AI - Tool Chains
Learning: Software Tool Chain: Middleware AI in games: Recast and Detour are both libraries, the former generates navigation meshes from...
Game and AI Week 4 Lab 2
Knowledge: As my games is based around exploration, I believe it will need some background knowledge on how humans would interact with...


Game and AI - Week 4 Lab 1
Binary Tree – suitable algorithms Game: Connect four, is a Zero-Sum game in which the player either wins or loses, whilst having the...


Game and AI - Board Games
Learning: Artificial Intelligence – Board Games: Zero Sum: are games where there is a state of wining or losing, with the aim to win -...
Decision Making Task - FSM: adding state
This task involved, inspecting the implementation of the Advanced FSM system used in Unity documentation, and the Unity 4X Game AI...
Decision Making Task
Using FSM and HFSM, I have to create a graph of behaviours that essentially is created via the application of decision making. click here...

Games & AI - Decision Making
Learning: Artificial Intelligence – Decision Making Perception (world interface): decision making requires some form of interface with...
Games and AI - alternative path finding
Additional learning: in games engines like Unity where ray casting can be used, the normal vector to the collision (ray cast hit...


Game AI Analysis - Movement
Learning: Artificial Intelligence - Movement: Computer Graphics (CG) Modelling: addressed automation (and specifically movement) in...