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Games and AI - alternative path finding

  • ezrasimms
  • Feb 3, 2018
  • 1 min read

Additional learning: in games engines like Unity where ray casting can be used, the normal vector to the collision (ray cast hit variable) can be used to navigate around objects; while traversing to a target destination. This results in a simple steering mechanism, steering (allowing object to be avoided and some autonomy on the navigation of a path) and navigation being separate elements of navigation AI; but in general lower necessary resource needs, and can be more easily be draw out in games - such as Assasin Creed allowing players to see the path line and gui models to points on the path - if one desires to do this.

To see a short PDF with image click here!

 
 
 

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