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Decision Making Task - FSM: adding state

  • ezrasimms
  • Feb 11, 2018
  • 1 min read

This task involved, inspecting the implementation of the Advanced FSM system used in Unity documentation, and the Unity 4X Game AI Programming book, and them adding an additional state and transition. In the PDF accessible by the link below, I demonstrate how to add a behaviour to the FSM using C#.

 
 
 

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